Tag Archives: PS3

3DS/DS Culture Editorial iPad iPhone Mac Mobile PC PS3 PSP/PSVITA Wii/Wii U Xbox 360

Games that Defined the Generation

Games that Defined the Generation

Two weeks ago, I asked the Gamevain staff to write up their picks for games of the generation. Per my usual, I gave as little restrictions as possible, because I will publish anything. The result has exceeded my expectations. Mark kicked us off with some amazing titles that will be remembered for years. Anne Marie reminded us that influential can come from the most humble origins, and Austin removed generational barriers to bring us a fantastic lineup that will continue to shape how games are made.

So what does that leave me with?

I’ve been called a video game hipster before, and by looking at my list, I would be hard pressed to argue against that accusation. My own personal tastes in games does tend to fall into the indie territory. Even for my non indie picks, they certainly are not mainstream. I think this has less to do with my love of indie and more for my love of retro games. I enjoy arcade style games that want you to dump more quarters into it because they’re unfair. I adore old style graphics because of the range of emotions that can be expressed with pixels. I especially am fond of demonstrations of putting fun before all other aspects. With those ideals in mind, lets look at my personal picks for the games of the generation.
read more »

Culture Developments Gamevain

5 Games That Made A Difference

When you take history into account, you’ll see remarkable things that seem to pop out of nowhere or that things happen all of a sudden that will shape how the future generation lives. Those things happen in the video game industry too. Games like Pacman, Donkey Kong, Space Invaders, and etc. were so big, they were like shouting at the whole world with a blow horn. They made this huge impact to kids everywhere, even making them decide how they see themselves in the future. Well, it’s the 21st century, and boy how things have changed. Sure enough there isn’t just one game that really stood out. For the console generation, there are hundreds and maybe even thousands that could fall under the category of forever imprinting itself in our psyche. With everyone having their own games that changed their lives, I’ll show you 5 games that made a difference to me.

read more »

Business Editorial PC PS3 Xbox 360

Dead Space: EA Strikes Back

That weapon was probably obtained for another $5 on top.

Remember all those people bitching and moaning how Dead Space 3 is jumping the ship to appeal to everyone in sake of it’s own design?  If not, do a quick Google search and you’ll probably find topic after topic on message boards across the globe from fans decrying EA’s hand in manipulating their favorite franchise’s design away from a survival horror-esque game to a horror/shooter/rpg/cinematic hybrid that looks more like a mutated toad than a fearsome chimera.  While that storm has subsided somewhat, EA decided to unleash fury upon its subjects for their outburst by bringing a free-to-play element to Dead Space 3…without the initial free-to-play.

 

In a rather dick move to the consumer, the free-to-play element Dead Space 3 will feature is microtransactions.  That dreaded word is usually only uttered for mediocre iOS, Android, and some PC games that have a free-to-play model;  meaning the initial start-up cost to play the game is nothing, but to progress further or faster, real life money will have to be spent at the game’s virtual storefront usually in the amount of a couple of bucks for a piece of armor, extra character, or experience orb.  So how the hell does EA plan to get away with microtransactions for a game that’s going to retail for $60 you ask?  By making people spend money when they want to craft their own weapons – a feature actually not seen in the series until now.

This used to only be limited to games on the iOS and Android…until now.

It’s actually quite admirable how EA can take a shit down consumer’s throats and justify it at the same time.  Their reasoning behind it, aside from wanting to milk even more money from their cash cow, is that by spending money on weapon crafting, player’s won’t be able to buy their way towards the game’s more powerful weapons, but merely expedite upgrading their arsenal to the desired level at the player’s convenience.  The system is entirely optional, and all of the required components for crafting can be found in-game, so it’s merely one avenue out of many to get morepowerful weapons.  Because, you know, players may not have the time to scavenge for that rare ore they need to make the best shotgun the game has to offer, so why not give the ore to the player for a small finder’s fee?  EA, and the game’s developer Visceral Games, is simply aware that people have lives, and those lives may interfere with their gaming habits.

 

You smell that?  It’s the stench of week old shit covered in a cum shower the execs at EA and Visceral Games had when they thought up this brilliant money-making opportunity.  I’ve always believed downloadable content had its place in this generation.  You want additional characters or the ability to extend your game beyond the offered storyline?  Alright, pony up another $10-$20 for the privilege and time the developer spent crafting this extra content for you.  Want some extra cosmetic options on your favorite fighter or car?  Here’s a costume pack for $5, knock yourself out.  Wanna get some really powerful shit earlier in the game than you’re supposed to because we recognize you’re a lazy fat ass and we want your money?  Pay up bitch!

 

I guess this is simply one more way EA is trying to hit up the “casual” game market that was introduced to the Wii and got fat and happy with crappy iOS and Android games.  On one level, I have to acknowledge their business acumen.  After all, there will be people who will pay a lot of money to get through the game that much easier.  And those people are suckers for doing so.  That’s right, I’m calling everyone who is reading this article a sucker for shelling out more money than is necessary to enjoy a complete gaming experience that is meant to be challenging on some level – I mean, you already paid $60 for the damn thing, and you want to waste more money just to blow through the game that much faster!?  You’re getting ripped off for fuck sake!  It’s a shitty business practice that, rather than be relegated to a niche market, is starting to become more mainstream.  I understand that the cost of developing games has skyrocketed over the last ten years especially.  However, there’s a tipping point for how much consumers are willing to pay for a luxury such as video games.  Today crafting materials in Dead Space 3 are optional to purchase, but perhaps tomorrow you’ll be asked to fork over another $10 so you can progress to the next series of levels in a game that already cost you a tidy sum of money.

 

The future of Triple-A gaming? I hope not!

This is not to say Dead Space 3 isn’t worth your money or isn’t a good game.  You’re still getting a complete game for $60 – it’s just that microtransactions are a slippery slope and used to occupy only the handheld market until publishers started looking for new sources of revenue.  The problem is, developers and publishers alike need to reign in the cost of development for games.  As I just said, video games are still just a luxury – something that is expendable when budgets get tight.  Many publishers, EA especially, like to make that argument that since video games are a luxury, no one is being forced to buy them and therefore the publisher can do whatever they want.  Unfortunately, they fail to understand basic supply and demand economics, which means as the demand falls off because people get sick and tired of shelling out more money than is necessary for a video game – up front and/or in addition – supply increases, and profits will sink.  Continually raising the price of games isn’t going to help, nor will stupid microtransactions in an already-complete game.  Rather than try and Febreze the scent of your shit and pretend like it’s not as bad as it seems, treat the consumer with a little more respect and don’t take a shit in their face to begin with!

PS3 Xbox 360

DMC: Devil May Cry

DMC: Devil May Cry
Publisher: Capcom
Developer: Ninja Theory
Released: January 15, 2013
Available On: {PS3} and Xbox 360

This review is not a complete game review! I’ve only spent a few hours with it and already fell in love with the wonders that is DMC. While there may be more that occurs in the game that may change those feelings (doubtful), I felt I had enough of the game to grasp it and review it!
Many have played the past games of Devil May Cry; you know the white haired badass Dante who runs a shop called Devil May Cry. Yeah no, this is not that Dante, for starters they made his hair black! I mean, it’s Dante, the guy’s hair is supposed to be white! They do in this game put a white wig on him, making him look like the original Dante, but he mutters not in a million years, as he pulls it off. This version is a reboot, they’re starting from scratch and that means everything. While you should expect to get goose bumps and enjoyment out of this game, do not expect to get nostalgia from it.
When a copy was offered to borrow for the PS3, I snagged it with a glee and giggle. As you save and do all the typical things in video games you’re given the offer of using the tutorial, I suggest you do for the first bit because you gain so many weapons, abilities, and the like in the beginning that you need the reminders for the button combos until you get in the swing of things. But you will get into the swing of things! The controls are quite easy to grasp and you’ll be kicking monster butt in no time.
The story for DMC is very much like the past Devil May Cry games. In DMC Dante was told he had meningitis at the age of seven and it affected his memory (if only human diseases affected non-humans!). His mother was killed by demons, this part has remained true, Vergil is alive and looking for him, and his father, Sparda, is trapped in eternal torment for betraying Mundus, the big bag demon of the game. My biggest gripe is before he remembers everything; Dante is a total loner badass, very much a bad boy who doesn’t care. After meeting with Vergil and gaining his memories, he’s a little too happy to help stop Mundus and save humanity. Granted, I know he’s probably mostly in it to stop Mundus as revenge for their mother, but it’s just a bit much. The only other big issue I have is during the memory portion of the game, they use “memory tunnels” to connect scenes like loading screens. They’re long and highly unneeded; really they’re a waste of space on the disk.
You still get a menagerie of weapons to play with including Ebony and Ivory, Dante’s beloved guns, and his sword, a scythe, and hook chains to pull enemies towards you, swing to ledges, and pull pieces of floating landmass towards you. Each weapon has a specific button or combo of buttons to use it and battle Mundus’ minions as they try to stop you.
All in all, I was highly impressed with DMC. I had originally enjoyed the first part of the series, Devil May Cry and hope that this has done well to warrant sequels to the game.
Rating: Highly Recommended
This game has it all and then some, while there are still some issues to take care of no game is perfect. This one does come pretty damn close.

Developments

Weekend Gaming List: Tom is Sick Edition

We delve into our libraries for this weekend once again.

Every Friday we’ll be updating our readers with the games our writers will be playing over the weekend.  Here they are in their own words:

 

Austin

Rockstar weekend this time, with a few games on the PS3.  GTA IV, Max Payne 3, and L.A. Noire.

 

 Anne Marie

So, with the release and my great enjoyment of the games in the past, I’m testing out DMC on PS3. So far I’ve seen the story to be highly interesting and a new, younger badass Dante is highly improved over the old one. Controls are rumored to be similar to the past (on Playstation that’s not hard to see) so I’m sure it’s a quick pickup. I’m sure it’s a must have I’ll purchase later on.

 

Brad

This weekend, I will be playing Black Ops 2 multiplayer as well as Zombies on Nuketown. Yes, I finally caved and bought the season pass as they have added a new weapon into the mix as well as some killer looking maps. So help me GOD if I see another diamond riot shield this weekend! Annoying!

 

Mark

This weekend I will be playing ZombiU. After having doubts when picking it up (or having it picked up for me) I really got hooked into the gameplay, which is really like a combination of Demon Souls and Resident Evil – back when the series was good. I’m about 3/4 of the way done the story at the moment, and the gameplay keeps improving and opening up new possibilities the further you progress. After just having acquired the Hunting Crossbow, I feel like the redneck from The Walking Dead, and it’s awesome!

 

Tom

At this rate, he’ll be playing Trauma Surgeon:  Under the Knife, but it won’t be a simulator!  Feel better soon!

Developments PC PS3 PSP/PSVITA Wii/Wii U Xbox 360

The Stew – User Interface Edition

Smelling better than it tastes since the Middle Ages.

I’m introducing my new segment called The Stew.  In case you didn’t get it from the title, it’s about things that I’m “stewing” over.  HAHA!  GET IT!?  Stewing!?  The Stew!?  Alright enough of that, anyway I thought I’d start things off with a little something hardware manufacturers seem to have difficulty with – user interface.

 

This is still much better…

I routinely get asked by people why I’m playing a PS3 and not an Xbox 360, because apparently the 360 is far superior than any console on the planet and thus I’m a loser for owning a PS3.  After I fight down the urge to defecate on their shoes, I inform them that I obtained my PS3 right as the generation started for a variety of reasons:  Wifi capability right out of the box, exclusive lineup of games including Metal Gear, God of War, and Final Fantasy, the ability to play my old PS1/PS2 games (now defunct sadly), and oh yeah, a MUCH better user interface than the 360.

 

 

…than this, which is thankfully loads better…

The PS3′s Xmediabar (pronounced: Cross Media Bar) or whatever the hell it’s called is a port from the original PSP’s menu system, and it works quite well.  Your categories are graphically represented as well as written out, and everything you need is there in front of you.  The 360′s at the time was a convoluted mess of tabs and whatnot.  Since then, the new Dashboard for the 360 has been released, and rather than make it more user-friendly, it added a bunch of random crap on the screen to distract you from what should be an otherwise easy interface.  Arguably, the best user interface of the generation was from the Wii, which had a simple grid-based front-end that you literally pointed the controller to the thing you wanted to do.  It was so easy it’s no wonder why the Wii was the preferred console of choice of casual gamers at the time.

 

…than this pile of crap.

The problem is, Microsoft seems to still have a problem with creating a user-friendly interface.  Windows does a fine job of creating a nice graphical interface on the computer, at least until Windows 8 was released.  However, Apple is still king-of-the-hill though when it comes to crafting the best user-interface experience, even though the iTunes store front-end sucks.  You can even look at Microsoft’s continual upgrading of it’s Internet Explorer browser, and you quickly realize that the company just doesn’t get it.  How could a company that delivers the highest quality online experience on consoles still somehow screw up something like navigating menus!?  There’s a reason why Firefox and Chrome are succeeding as well as they are, and it’s almost like Microsoft just doesn’t care anymore.

 

 

I bring this up because the next round of consoles is almost upon us – and no, the Wii U didn’t usher in the next console era, deal with it – and as Microsoft and Sony are about to announce their next console lineup, they’re going to face competition from Valve, Nvidia, and the Ouya…hey I didn’t say it was going to be stiff competition.  I’m seriously thinking about jumping ship from the Playstation brand to Microsoft, mostly because the difference between the two consoles now is minor, and Microsoft does have a better online platform.  But one main thing standing in my way is the shoddy user-interface Microsoft has become known for.  I don’t want to fight menus just to play a game or talk with my friends.  So please, can everyone find a system that works and stick with it?  It’s really not hard, just ask Nintendo and Apple.

3DS/DS Culture Editorial PC PS3 PSP/PSVITA Wii/Wii U Xbox 360

In Response

My body count lay in the hundreds of thousands.  I had freed nations from dictators, slew zombies with impunity, destroyed criminal empires and even started a few of my own, and executed kills which would take off a person’s head and eviscerate their internal organs.  I had my face spattered with my blood and the blood of those standing in my way.  But this woman was different.  I had never seen anything quite like this old woman lying in front of me.  She was alone, save for me and another person.  She was also dying.  I watched as her face slowly turned blue, and then purple, as oxygen no longer flowed toward her brain and skin – hypoxia at its worst.  I saw how her heart grew weaker with each passing second; the delay between beats grew until finally it stopped beating completely.  I let out a breath I didn’t know I was holding.  This woman’s eyes were looking at me, but staring beyond me at nothing at all, glazed over and partially reflecting my pale face.

 

Flash forward four years later.  I still remember that woman’s face and how she looked.  I justified it in my mind that she was old and her time was up.  I moved past her and continued on my way.  Then I was confronted with another woman, except this one was young and very attractive.  She was also dead, even though I had tried to save this one.  She shouldn’t have died, and was only a few years older than me.  Her hair was red, unlike the grayish white of the other woman.  A petite young woman, she looked like she took very good care of herself, and certainly had no life-altering bad habits.  Her face too was purple, her eyes glazed over in a death trance.  Her wallet was sitting on the table near me, and I reached out for it, opening it up to her driver’s license.  I had wanted to know this young woman’s name.  In her picture, she was smiling, so full of life, looking forward to plans later in the day that picture was taken, headed to work soon after or school, or maybe just happy to get one errand done in the day and move onto the next.  It was also taken a little over a year earlier.  Her family ended up arriving, and I had to leave; their faces so full of pain and sadness it mirrored my own.  I really did try to save her too, but I didn’t know how I could say that while my mouth was so dry.  It was made worse that she was engaged, her ring lying on the table next to her purse.  It turns out her fiancé was serving over in Iraq – a country in a region I had seen many times, but from a different perspective; through a television and with a controller in my hands.  I walked away and started to cry a little, sad at the news her fiancé would receive, and sad that a young, pretty girl like that is now dead for no good reason.

 

My name is Mark, and these are the two faces that will haunt me for the rest of my life.  These are the faces of people who died in real life, and what death really looks like.  There is no dramatic final scene, no thumping orchestral music, and no experience gained unless you want to count the kind that comes from living day-to-day.  I have been playing video games since I was five years old, way back on the NES.  Violent video games were always a part of my life, and I never blinked an eye when I was told to kill.  So it should be expected that when faced with death, it’s no big deal.  After all, I had seen countless deaths, both graphic and subtle, in video games right?  Wrong.  I was 21 years old when I saw someone actually die – her heart slowly stopping as the doctor decided enough was enough – and it was in that ER when I was a volunteer.  A little over a year ago, four years after I saw that and now working in the ER, I saw that young woman come in already mostly dead from a massive asthma attack.  The argument, that violent video games desensitize children to violence and death is complete and utter bullshit, and I am walking proof of it.

read more »

Developments PS3 PS4

New PlayStation 3 Model: Hit Or Miss?

A couple of days ago, Sony unveiled its new PlayStation console. Or rather, a new update to it. The new PlayStation 3 is slimmer, sleeker, and lighter than ever before. This bad boy is given a boost from its seemingly minute capacity of 160GB and 320GB hard drive, it is now packing either the already big 250GB or the insane 500GB hard disk drive. A white version is said to be released in Japan and other regions afterwards according to Sony. No word yet on a white version for North America. Along with that, cheaper models with a 12GB flash storage will be released in different parts of Europe and Hong Kong. Again, it isn’t hinted whether this will appear in the North American Market. It will be available to the public on September 25th, Tuesday with a price tag of $269.99. Let’s talk about what little new features it has and it’s pricing.

read more »

PC PS3

Oh, Now I Remember

 

As I sat in front of my computer trying desperately to come up with something to write about this week I found myself without any ideas. There was no real news I was excited about. There aren’t any games coming out in the near future that I’m all that excited about. The WiiU is right around the corner, but seeing how I abhor EVERYTHING Nintendo…that was out too.

 

Then I tried to think of why I even like video games, and one memory came to mind. It was the day that, after more than a dozen years of playing games, I feel I actually became a “gamer”. But let me start with a bit of background info…

 

I’m a huge fan of the show Chuck. One day I was searching some YouTube videos and I came across a video featuring Adam Baldwin (John Casey) and Yvonne Strahovski (Sarah Walker) doing voice overs for a game titled Mass Effect 2. I instantly looked on Steam and found a demo. After playing through the demo about a half-dozen times I bought the game. It almost instantly started gettin every spare moment I had, but really never more than 1-2 hours at a time, that is, until a snow-day kept me out of class one day.

 

I was going to school fulltime, so after driving my wife to work I came home and sat down in front of my computer, cup of coffee beside me, and started in on my usual 1-2 hours. Before I knew it I looked at the clock and I had been playing for 4 hours. I refilled the coffee and sat back down. I clocked a total of about 8 1/2 hours that day…way more than I had ever spent in one day playing video games. I experimented with new weapons and new powers. Got in a grove with certain squad mates (usually Miranda and Thane or Miranda and Garrus). Went further and further than I’d ever gone. Developed an affinity for sniping, which I had previously hated in games, and developed my most defining quality as a gamer…sitting there all by myself saving the universe.

 

 

Now this is a relatively boring story, I’ll admit it, but for me it was the day that I picked up the gamer tag and haven’t put it down since. No, I didn’t grow up loving a lot of the older games, nor do I own dozens of different games…but I’m a gamer none the less. Gamers come in all shapes and bends.

 

So what’s your story? When did you pick up that gamer tag? Let us know in the comments.

Culture Developments Mac PC PS3 PSP/PSVITA Wii/Wii U Xbox 360

Gamescom 2012

Ah, I love the smell of a convention floor with a tad mix of gaming frenzy. That is Gamescom for you. Alright, I can hear you ask yourself “What the heck is Gamescom?” I can answer that for you. Think of Gamescom like the Electronic Entertainment Expo or E3. Instead of in the US, Gamescom is held in Koelnmesse in Cologne, North Rhine-Westphalia, Germany. An annual event that started back in 2009 whose promising cult followers(if you can already establish a cult following just being its 3rd year) have gathered from all over the world. Don’t forget the exhibitors, almost every game developer from 39 different countries have signed up for this year’s Gamescon. All sorts of news, trailers, and inside reports are in store. Come and join me as we uncover all the details Gamescon has to offer.

read more »

iPad iPhone Mac PS3

Are You Ready for iGaming?

A document recently surfaced containing several new patents from Apple. Among these patents were plans for a dual shock controller. The controller, which holds a striking resemblance to the Playstation 3 controller, is fairly unimpressive. What’s intriguing; however, is what this might mean for the gaming industry.

Early rumors and speculation are pointing to the possibility of the controller working with Apple TV, which has not been as successful as the company had hoped, but that’s not coming from Apple and neither is any other info about the game pad. The picture also seems to show the controller somehow interacting with an iPhone.

So is it possible we could see console gaming hit iOS? Do we want that? (Yes, I do. Very much.) Maybe, but if that’s the case Apple needs to hurry with development and production because a few experts are already forecasting this coming generation to be the last console generation.

What do you guys think? Is the pad for gaming? Apple TV? A really lame way to use your iPhone/iPod/iPad? Do you want to see Apple enter the console gaming market? What kind of exclusive titles would Apple have? Leave your comments below.

 

Culture PS3

Kick-Kick, Punch-Punch: Simple fighting moves in video games

I am a huge fan of fighting games and have played so many in my lifetime. The arcade game Marvel vs. Capcom received so many quarters for me that I could have spent on chips and snacks when I was younger. Megaman in that game was completely invincible to me. While my brother or my friends would choose Wolverine or Spiderman, I always stuck to the robotic boy in blue. We would push the buttons on that arcade game like we were trying to break it but I never lost with my reliable Megaman.
read more »

   Beat diabetes   Diabetes diet