Ken Levine, game designer of BioShock, tried to excuse himself by saying,
I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
The controversial game, which will be set in the air during the 1912s, will be released on the 26th of February which means it will be directly avoiding competition with some of the bigger FPS games, COD: Black Ops 2 and Halo 4.