Category Archives: Xbox 360

3DS/DS Culture Editorial iPad iPhone Mac Mobile PC PS3 PSP/PSVITA Wii/Wii U Xbox 360

Games that Defined the Generation

Games that Defined the Generation

Two weeks ago, I asked the Gamevain staff to write up their picks for games of the generation. Per my usual, I gave as little restrictions as possible, because I will publish anything. The result has exceeded my expectations. Mark kicked us off with some amazing titles that will be remembered for years. Anne Marie reminded us that influential can come from the most humble origins, and Austin removed generational barriers to bring us a fantastic lineup that will continue to shape how games are made.

So what does that leave me with?

I’ve been called a video game hipster before, and by looking at my list, I would be hard pressed to argue against that accusation. My own personal tastes in games does tend to fall into the indie territory. Even for my non indie picks, they certainly are not mainstream. I think this has less to do with my love of indie and more for my love of retro games. I enjoy arcade style games that want you to dump more quarters into it because they’re unfair. I adore old style graphics because of the range of emotions that can be expressed with pixels. I especially am fond of demonstrations of putting fun before all other aspects. With those ideals in mind, lets look at my personal picks for the games of the generation.
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Business Editorial PC PS3 Xbox 360

Dead Space: EA Strikes Back

That weapon was probably obtained for another $5 on top.

Remember all those people bitching and moaning how Dead Space 3 is jumping the ship to appeal to everyone in sake of it’s own design?  If not, do a quick Google search and you’ll probably find topic after topic on message boards across the globe from fans decrying EA’s hand in manipulating their favorite franchise’s design away from a survival horror-esque game to a horror/shooter/rpg/cinematic hybrid that looks more like a mutated toad than a fearsome chimera.  While that storm has subsided somewhat, EA decided to unleash fury upon its subjects for their outburst by bringing a free-to-play element to Dead Space 3…without the initial free-to-play.

 

In a rather dick move to the consumer, the free-to-play element Dead Space 3 will feature is microtransactions.  That dreaded word is usually only uttered for mediocre iOS, Android, and some PC games that have a free-to-play model;  meaning the initial start-up cost to play the game is nothing, but to progress further or faster, real life money will have to be spent at the game’s virtual storefront usually in the amount of a couple of bucks for a piece of armor, extra character, or experience orb.  So how the hell does EA plan to get away with microtransactions for a game that’s going to retail for $60 you ask?  By making people spend money when they want to craft their own weapons – a feature actually not seen in the series until now.

This used to only be limited to games on the iOS and Android…until now.

It’s actually quite admirable how EA can take a shit down consumer’s throats and justify it at the same time.  Their reasoning behind it, aside from wanting to milk even more money from their cash cow, is that by spending money on weapon crafting, player’s won’t be able to buy their way towards the game’s more powerful weapons, but merely expedite upgrading their arsenal to the desired level at the player’s convenience.  The system is entirely optional, and all of the required components for crafting can be found in-game, so it’s merely one avenue out of many to get morepowerful weapons.  Because, you know, players may not have the time to scavenge for that rare ore they need to make the best shotgun the game has to offer, so why not give the ore to the player for a small finder’s fee?  EA, and the game’s developer Visceral Games, is simply aware that people have lives, and those lives may interfere with their gaming habits.

 

You smell that?  It’s the stench of week old shit covered in a cum shower the execs at EA and Visceral Games had when they thought up this brilliant money-making opportunity.  I’ve always believed downloadable content had its place in this generation.  You want additional characters or the ability to extend your game beyond the offered storyline?  Alright, pony up another $10-$20 for the privilege and time the developer spent crafting this extra content for you.  Want some extra cosmetic options on your favorite fighter or car?  Here’s a costume pack for $5, knock yourself out.  Wanna get some really powerful shit earlier in the game than you’re supposed to because we recognize you’re a lazy fat ass and we want your money?  Pay up bitch!

 

I guess this is simply one more way EA is trying to hit up the “casual” game market that was introduced to the Wii and got fat and happy with crappy iOS and Android games.  On one level, I have to acknowledge their business acumen.  After all, there will be people who will pay a lot of money to get through the game that much easier.  And those people are suckers for doing so.  That’s right, I’m calling everyone who is reading this article a sucker for shelling out more money than is necessary to enjoy a complete gaming experience that is meant to be challenging on some level – I mean, you already paid $60 for the damn thing, and you want to waste more money just to blow through the game that much faster!?  You’re getting ripped off for fuck sake!  It’s a shitty business practice that, rather than be relegated to a niche market, is starting to become more mainstream.  I understand that the cost of developing games has skyrocketed over the last ten years especially.  However, there’s a tipping point for how much consumers are willing to pay for a luxury such as video games.  Today crafting materials in Dead Space 3 are optional to purchase, but perhaps tomorrow you’ll be asked to fork over another $10 so you can progress to the next series of levels in a game that already cost you a tidy sum of money.

 

The future of Triple-A gaming? I hope not!

This is not to say Dead Space 3 isn’t worth your money or isn’t a good game.  You’re still getting a complete game for $60 – it’s just that microtransactions are a slippery slope and used to occupy only the handheld market until publishers started looking for new sources of revenue.  The problem is, developers and publishers alike need to reign in the cost of development for games.  As I just said, video games are still just a luxury – something that is expendable when budgets get tight.  Many publishers, EA especially, like to make that argument that since video games are a luxury, no one is being forced to buy them and therefore the publisher can do whatever they want.  Unfortunately, they fail to understand basic supply and demand economics, which means as the demand falls off because people get sick and tired of shelling out more money than is necessary for a video game – up front and/or in addition – supply increases, and profits will sink.  Continually raising the price of games isn’t going to help, nor will stupid microtransactions in an already-complete game.  Rather than try and Febreze the scent of your shit and pretend like it’s not as bad as it seems, treat the consumer with a little more respect and don’t take a shit in their face to begin with!

PS3 Xbox 360

DMC: Devil May Cry

DMC: Devil May Cry
Publisher: Capcom
Developer: Ninja Theory
Released: January 15, 2013
Available On: {PS3} and Xbox 360

This review is not a complete game review! I’ve only spent a few hours with it and already fell in love with the wonders that is DMC. While there may be more that occurs in the game that may change those feelings (doubtful), I felt I had enough of the game to grasp it and review it!
Many have played the past games of Devil May Cry; you know the white haired badass Dante who runs a shop called Devil May Cry. Yeah no, this is not that Dante, for starters they made his hair black! I mean, it’s Dante, the guy’s hair is supposed to be white! They do in this game put a white wig on him, making him look like the original Dante, but he mutters not in a million years, as he pulls it off. This version is a reboot, they’re starting from scratch and that means everything. While you should expect to get goose bumps and enjoyment out of this game, do not expect to get nostalgia from it.
When a copy was offered to borrow for the PS3, I snagged it with a glee and giggle. As you save and do all the typical things in video games you’re given the offer of using the tutorial, I suggest you do for the first bit because you gain so many weapons, abilities, and the like in the beginning that you need the reminders for the button combos until you get in the swing of things. But you will get into the swing of things! The controls are quite easy to grasp and you’ll be kicking monster butt in no time.
The story for DMC is very much like the past Devil May Cry games. In DMC Dante was told he had meningitis at the age of seven and it affected his memory (if only human diseases affected non-humans!). His mother was killed by demons, this part has remained true, Vergil is alive and looking for him, and his father, Sparda, is trapped in eternal torment for betraying Mundus, the big bag demon of the game. My biggest gripe is before he remembers everything; Dante is a total loner badass, very much a bad boy who doesn’t care. After meeting with Vergil and gaining his memories, he’s a little too happy to help stop Mundus and save humanity. Granted, I know he’s probably mostly in it to stop Mundus as revenge for their mother, but it’s just a bit much. The only other big issue I have is during the memory portion of the game, they use “memory tunnels” to connect scenes like loading screens. They’re long and highly unneeded; really they’re a waste of space on the disk.
You still get a menagerie of weapons to play with including Ebony and Ivory, Dante’s beloved guns, and his sword, a scythe, and hook chains to pull enemies towards you, swing to ledges, and pull pieces of floating landmass towards you. Each weapon has a specific button or combo of buttons to use it and battle Mundus’ minions as they try to stop you.
All in all, I was highly impressed with DMC. I had originally enjoyed the first part of the series, Devil May Cry and hope that this has done well to warrant sequels to the game.
Rating: Highly Recommended
This game has it all and then some, while there are still some issues to take care of no game is perfect. This one does come pretty damn close.

Culture Developments PS3 Xbox 360

Most Anticipated Games Of 2013

Last year saw the releases of games such as The Walking Dead: The Game(later would be announced as 2012′s game of the year), Max Payne 3, Transformers: Fall of Cybertron, Assassin’s Creed 3, and Call of Duty: Black Ops II. These are only the tip of the iceberg on what seems like a vast amount of game releases. Clearly game developers would want to up the ante on the games they plan on releasing the next year. Fans are clammoring over the titles I’m about to show you, provided you too are excited about these. One was, for some reason, been delayed its timely realease and is postponed to the end of 2013. Anyway, with the break GameVain had, let’s start off this year with some previews that’ll really make your mouth water.

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Developments PC PS3 PSP/PSVITA Wii/Wii U Xbox 360

The Stew – User Interface Edition

Smelling better than it tastes since the Middle Ages.

I’m introducing my new segment called The Stew.  In case you didn’t get it from the title, it’s about things that I’m “stewing” over.  HAHA!  GET IT!?  Stewing!?  The Stew!?  Alright enough of that, anyway I thought I’d start things off with a little something hardware manufacturers seem to have difficulty with – user interface.

 

This is still much better…

I routinely get asked by people why I’m playing a PS3 and not an Xbox 360, because apparently the 360 is far superior than any console on the planet and thus I’m a loser for owning a PS3.  After I fight down the urge to defecate on their shoes, I inform them that I obtained my PS3 right as the generation started for a variety of reasons:  Wifi capability right out of the box, exclusive lineup of games including Metal Gear, God of War, and Final Fantasy, the ability to play my old PS1/PS2 games (now defunct sadly), and oh yeah, a MUCH better user interface than the 360.

 

 

…than this, which is thankfully loads better…

The PS3′s Xmediabar (pronounced: Cross Media Bar) or whatever the hell it’s called is a port from the original PSP’s menu system, and it works quite well.  Your categories are graphically represented as well as written out, and everything you need is there in front of you.  The 360′s at the time was a convoluted mess of tabs and whatnot.  Since then, the new Dashboard for the 360 has been released, and rather than make it more user-friendly, it added a bunch of random crap on the screen to distract you from what should be an otherwise easy interface.  Arguably, the best user interface of the generation was from the Wii, which had a simple grid-based front-end that you literally pointed the controller to the thing you wanted to do.  It was so easy it’s no wonder why the Wii was the preferred console of choice of casual gamers at the time.

 

…than this pile of crap.

The problem is, Microsoft seems to still have a problem with creating a user-friendly interface.  Windows does a fine job of creating a nice graphical interface on the computer, at least until Windows 8 was released.  However, Apple is still king-of-the-hill though when it comes to crafting the best user-interface experience, even though the iTunes store front-end sucks.  You can even look at Microsoft’s continual upgrading of it’s Internet Explorer browser, and you quickly realize that the company just doesn’t get it.  How could a company that delivers the highest quality online experience on consoles still somehow screw up something like navigating menus!?  There’s a reason why Firefox and Chrome are succeeding as well as they are, and it’s almost like Microsoft just doesn’t care anymore.

 

 

I bring this up because the next round of consoles is almost upon us – and no, the Wii U didn’t usher in the next console era, deal with it – and as Microsoft and Sony are about to announce their next console lineup, they’re going to face competition from Valve, Nvidia, and the Ouya…hey I didn’t say it was going to be stiff competition.  I’m seriously thinking about jumping ship from the Playstation brand to Microsoft, mostly because the difference between the two consoles now is minor, and Microsoft does have a better online platform.  But one main thing standing in my way is the shoddy user-interface Microsoft has become known for.  I don’t want to fight menus just to play a game or talk with my friends.  So please, can everyone find a system that works and stick with it?  It’s really not hard, just ask Nintendo and Apple.

3DS/DS Culture Editorial PC PS3 PSP/PSVITA Wii/Wii U Xbox 360

In Response

My body count lay in the hundreds of thousands.  I had freed nations from dictators, slew zombies with impunity, destroyed criminal empires and even started a few of my own, and executed kills which would take off a person’s head and eviscerate their internal organs.  I had my face spattered with my blood and the blood of those standing in my way.  But this woman was different.  I had never seen anything quite like this old woman lying in front of me.  She was alone, save for me and another person.  She was also dying.  I watched as her face slowly turned blue, and then purple, as oxygen no longer flowed toward her brain and skin – hypoxia at its worst.  I saw how her heart grew weaker with each passing second; the delay between beats grew until finally it stopped beating completely.  I let out a breath I didn’t know I was holding.  This woman’s eyes were looking at me, but staring beyond me at nothing at all, glazed over and partially reflecting my pale face.

 

Flash forward four years later.  I still remember that woman’s face and how she looked.  I justified it in my mind that she was old and her time was up.  I moved past her and continued on my way.  Then I was confronted with another woman, except this one was young and very attractive.  She was also dead, even though I had tried to save this one.  She shouldn’t have died, and was only a few years older than me.  Her hair was red, unlike the grayish white of the other woman.  A petite young woman, she looked like she took very good care of herself, and certainly had no life-altering bad habits.  Her face too was purple, her eyes glazed over in a death trance.  Her wallet was sitting on the table near me, and I reached out for it, opening it up to her driver’s license.  I had wanted to know this young woman’s name.  In her picture, she was smiling, so full of life, looking forward to plans later in the day that picture was taken, headed to work soon after or school, or maybe just happy to get one errand done in the day and move onto the next.  It was also taken a little over a year earlier.  Her family ended up arriving, and I had to leave; their faces so full of pain and sadness it mirrored my own.  I really did try to save her too, but I didn’t know how I could say that while my mouth was so dry.  It was made worse that she was engaged, her ring lying on the table next to her purse.  It turns out her fiancé was serving over in Iraq – a country in a region I had seen many times, but from a different perspective; through a television and with a controller in my hands.  I walked away and started to cry a little, sad at the news her fiancé would receive, and sad that a young, pretty girl like that is now dead for no good reason.

 

My name is Mark, and these are the two faces that will haunt me for the rest of my life.  These are the faces of people who died in real life, and what death really looks like.  There is no dramatic final scene, no thumping orchestral music, and no experience gained unless you want to count the kind that comes from living day-to-day.  I have been playing video games since I was five years old, way back on the NES.  Violent video games were always a part of my life, and I never blinked an eye when I was told to kill.  So it should be expected that when faced with death, it’s no big deal.  After all, I had seen countless deaths, both graphic and subtle, in video games right?  Wrong.  I was 21 years old when I saw someone actually die – her heart slowly stopping as the doctor decided enough was enough – and it was in that ER when I was a volunteer.  A little over a year ago, four years after I saw that and now working in the ER, I saw that young woman come in already mostly dead from a massive asthma attack.  The argument, that violent video games desensitize children to violence and death is complete and utter bullshit, and I am walking proof of it.

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Culture Developments PS3 PSP/PSVITA Xbox 360

Mortal Kombat Needs To Step Up Their Game

It’s been hinted that there will be sequel to the 2011′s Mortal Kombat. The thing is, NeatherRealm, the developer of Mortal Kombat hasn’t started yet. I’ve got a few issues in mind, something very specific. First of all, they’ve gotta’ mix things up. It’s hard already that the game just progresses through the plot without having any variation that’s worth notable from the previous Mortal Kombats. Second, adding new characters is not enough for a game franchise that has been around a little over than a decade. And lastly, I raise a question. Do we really need another Mortal Kombat Game?

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Culture Developments PS3 Xbox 360

Mashfest – Tekken Tag Tournament 2

Do you guys even remember the 1st Tekken game? Because I sure can’t, what with all the years that have passed. Actually, you know what, I didn’t even get to play the first two Tekken games. I only remember playing Tekken 3. Which, by the way, was such an overly awesome game! The first Tekken game was released back in 1994, and it has been over 18 years for its latest sequel to come out. A spinoff from the main title and the sequel to the 1999 Tekken Tag Tournament, Tekken Tag Tournament 2 is coming out for September 11 here in the United States. This article is targeted for those living in and around New York. But if you’re not from New York, you’re still welcome to read this post.

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Culture Developments Mac PC PS3 PSP/PSVITA Wii/Wii U Xbox 360

Gamescom 2012

Ah, I love the smell of a convention floor with a tad mix of gaming frenzy. That is Gamescom for you. Alright, I can hear you ask yourself “What the heck is Gamescom?” I can answer that for you. Think of Gamescom like the Electronic Entertainment Expo or E3. Instead of in the US, Gamescom is held in Koelnmesse in Cologne, North Rhine-Westphalia, Germany. An annual event that started back in 2009 whose promising cult followers(if you can already establish a cult following just being its 3rd year) have gathered from all over the world. Don’t forget the exhibitors, almost every game developer from 39 different countries have signed up for this year’s Gamescon. All sorts of news, trailers, and inside reports are in store. Come and join me as we uncover all the details Gamescon has to offer.

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PC PS3 Xbox 360

More From Splinter Cell: Blacklist

A few weeks ago I wrote about one of the few games coming out that I’m excited about, SC: Blacklist. This morning while browsing through some gaming sites I found this gem… Enjoy friends and let me know if you are as excited about this game as I am. Comment below.

Culture Developments PS3 Xbox 360

Dead Space 3 – Still Looking Good

Back in E3, on June 4th, it was announced that a third installment to the Dead Space franchise was being developed. It was slated for a early 2013 release. From Visceral Games, a new change of pace is the setting. No more of those tight hallways and corridors an abandoned ship has to offer. This time around, it’s going to be in a frozen planet. The planet’s name is Tau Volantis. Still following the story of protagonist Isaac Clarke along with John Carver, They will(Or rather, you will) be trying to destroy the necromorphs for good. I feel like taking you through all the things that happened and are about to happen with this game.

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Culture Developments PS3 Xbox 360

San Diego Comic Con 2012

It’s that time again nerds! This is how our year starts off. With San Diego Comic Con! (Classical Music Plays) With news on upcoming movies, comic book events, television, more stuff for your toy chest, games, and other merchandise you can stuff a chimichanga with. That’s what the annual Comic Convention is all about. Nerds galore, or more appropriately, Nerdvana.  Last week, over 200,000 people attended the widely celebrated event starting from July 11 (Preview Night) and going through July 12th to the 15th.  I was supposed to go,  already bought over $200 worth of badges for me and my brother, but alas, I must tend to my family.  Which sucked ass!  But that didn’t stop me from finding ways to feel like I was there.  Join me as we go through the highlights of this year’s Con.

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