Category Archives: Business

Business Culture Editorial Gamevain PC

Top 5 Standards that are Ruining MMOs

 

As an avid MMO gamer, I have been highly disappointed with each subsequent release of the next “new” MMO. Riding off the wild success of World of Warcraft, each business model is a copy that is trying to take a chunk of their audience. But what it comes down to is this: the only WoW killer is going to be itself. The audience it attracts is not the standard MMO-dedicated crowd; instead, their target audience is a more casual brigade. You see: MMORPGs are in fact a niche genre, similar to Visual Novels and Dating Simulations.

World of Warcraft was the gateway MMO to many gamers, but is a shell of what it was a couple expansions ago. Since then, they’ve opened up to a much wider audience in order to create more revenue and in doing so, they made MMOs highly profitable. The MMO industry thus made a change to adapt to this business model that was highly profitable, leaving behind it’s own niche audience. What’s left of the audience are gamers that migrate from MMO to MMO hoping to get their next fix; however, that will never truly happen until the industry reverts and rids itself of some horrible “standards”. Here are the top 5 standards that are plaguing the genre:

5. Gear

Gear is perhaps a minor flaw compared to the remainder of the list. Gear is the carrot on the stick that keeps most players to renew their subscription monthly. But almost every other month it means absolutely nothing. Every patch notes that I read between the lines, I see:

“Got all the best in slot gear, enchanted and gemmed out? Great! That now means nothing as we introduce new gear to you. To make you feel worse, we’re now handing out participation badges that when collected, will give players who run mindless dungeons the exact same gear you’ve been working on for the last month.”

Gear is frustrating because all it is only a temporary achievement to be outdated. This can most easily be seen when leveling. I new MMOs, you can go through 3-5 gear set upgrades a level, and possibly worst of all: no body recognizes your gear through looks. To compare, Final Fantasy XI a pair of level 7 Leaping Boots could last your Thief 50+ levels; everyone recognized them as you passed; and they could be reused for each of your jobs (classes).

4. Combat

Also titled: “Since when is pushing any button better than making a smart decision?”

This is now the golden standard for all MMOs: push a button – we don’t care which! When I was playing my mage in WoW, it was better to spam spells rather than wait for a proc, even if it meant missing a proc. Why do we let this even be an option? I would much rather prefer making no action at all for 3-5 seconds if it meant I would wait for an attack of opportunity to deal massive damage. I’d like for creatures to have weaknesses again so that someone who spams a single spell all the time may not be choosing the correct one for the right situation. And where has teamwork gone? Why can’t we synergize our attacks to have a greater outcome? Can’t positioning have an impact on fighting creatures, such as flanking? I feel this is all apart of my #1 point so read on.

3. Questing

To sum up the biggest problem with questing I shall quote Tom: “Questing is a means to grind, rather than grinding is a means of questing.” I don’t care for killing X monster, gathering Y items, or completing Z objectives. And to have quest after quest with a mapfinder that tells me where to go, what to kill and how many is just boring. Questing is no longer fun because it’s a grind shared from level 1 until end game. In old MMOs, you used to grind so you could accept the awesome quest. And you were damn excited when you could finally unlock it. And the reward was pretty awesome, ranging from a scroll that taught you a new ability to special gear that filled out your character. Doing these quest were not always easy as well and required time, planning, and effort. The quests were more like epics rather than chores, again building off my #1 point.

2. Content Finder

Probably the most controversial point on my list, content finder is both a blessing and a curse. Gone are the days when you’d gather a group of friends, walk to your location of choice and complete whatever you were trying to accomplish. Nowadays, you click a button and you are automatically grouped with players that aren’t even necessarily on your server.

So why is this on the list? It destroyed the community. Anything you need want to accomplish can be done in a lunch break. And the people you’re supposed to trust and forge bonds with are also people you’ll never see again. In my opinion, this also caused people to become downright mean. Whether it was ninja looting or just being plain nasty, what’s the big deal since you’ll never see this person again? This mindset has slowly infected the community to the point where most casual players choose not to interact with others.

1. Independence

Which brings me to my final point: every one of these topics on my list can be completed with total independence. Sure you work with others in content finder; however, you need not have to speak to anyone if you choose not to. Questing and leveling can be done completely and highly effectively alone. Group quests can be disregarded as they are completely unnecessary and offer only slightly upgraded rewards. What you do in combat has no effect on the performance of other players combat choice. Even in raid fights, if you do what your one role is supposed to undertake, you’re doing your “job”. Finally, with the participation badges and content finder, you can feel free to gear out your character well enough to feel achievement and to be comparable to raiding guilds, with out making 1 friend.

The Last of the Golden MMO Age

My solution to all this is simple but inconvenient. Destroy these changes and force upon the player to interact with the community. Make a way that players who wish for independence to have it, but at the price of time and effort. A great community is what the niche MMO audience seeks, where we can interact with others and depend on our friends. Henceforth, I am stripping all current MMOs of their MM status and making them just ORPGs.

Business Editorial PC PS3 Xbox 360

Dead Space: EA Strikes Back

That weapon was probably obtained for another $5 on top.

Remember all those people bitching and moaning how Dead Space 3 is jumping the ship to appeal to everyone in sake of it’s own design?  If not, do a quick Google search and you’ll probably find topic after topic on message boards across the globe from fans decrying EA’s hand in manipulating their favorite franchise’s design away from a survival horror-esque game to a horror/shooter/rpg/cinematic hybrid that looks more like a mutated toad than a fearsome chimera.  While that storm has subsided somewhat, EA decided to unleash fury upon its subjects for their outburst by bringing a free-to-play element to Dead Space 3…without the initial free-to-play.

 

In a rather dick move to the consumer, the free-to-play element Dead Space 3 will feature is microtransactions.  That dreaded word is usually only uttered for mediocre iOS, Android, and some PC games that have a free-to-play model;  meaning the initial start-up cost to play the game is nothing, but to progress further or faster, real life money will have to be spent at the game’s virtual storefront usually in the amount of a couple of bucks for a piece of armor, extra character, or experience orb.  So how the hell does EA plan to get away with microtransactions for a game that’s going to retail for $60 you ask?  By making people spend money when they want to craft their own weapons – a feature actually not seen in the series until now.

This used to only be limited to games on the iOS and Android…until now.

It’s actually quite admirable how EA can take a shit down consumer’s throats and justify it at the same time.  Their reasoning behind it, aside from wanting to milk even more money from their cash cow, is that by spending money on weapon crafting, player’s won’t be able to buy their way towards the game’s more powerful weapons, but merely expedite upgrading their arsenal to the desired level at the player’s convenience.  The system is entirely optional, and all of the required components for crafting can be found in-game, so it’s merely one avenue out of many to get morepowerful weapons.  Because, you know, players may not have the time to scavenge for that rare ore they need to make the best shotgun the game has to offer, so why not give the ore to the player for a small finder’s fee?  EA, and the game’s developer Visceral Games, is simply aware that people have lives, and those lives may interfere with their gaming habits.

 

You smell that?  It’s the stench of week old shit covered in a cum shower the execs at EA and Visceral Games had when they thought up this brilliant money-making opportunity.  I’ve always believed downloadable content had its place in this generation.  You want additional characters or the ability to extend your game beyond the offered storyline?  Alright, pony up another $10-$20 for the privilege and time the developer spent crafting this extra content for you.  Want some extra cosmetic options on your favorite fighter or car?  Here’s a costume pack for $5, knock yourself out.  Wanna get some really powerful shit earlier in the game than you’re supposed to because we recognize you’re a lazy fat ass and we want your money?  Pay up bitch!

 

I guess this is simply one more way EA is trying to hit up the “casual” game market that was introduced to the Wii and got fat and happy with crappy iOS and Android games.  On one level, I have to acknowledge their business acumen.  After all, there will be people who will pay a lot of money to get through the game that much easier.  And those people are suckers for doing so.  That’s right, I’m calling everyone who is reading this article a sucker for shelling out more money than is necessary to enjoy a complete gaming experience that is meant to be challenging on some level – I mean, you already paid $60 for the damn thing, and you want to waste more money just to blow through the game that much faster!?  You’re getting ripped off for fuck sake!  It’s a shitty business practice that, rather than be relegated to a niche market, is starting to become more mainstream.  I understand that the cost of developing games has skyrocketed over the last ten years especially.  However, there’s a tipping point for how much consumers are willing to pay for a luxury such as video games.  Today crafting materials in Dead Space 3 are optional to purchase, but perhaps tomorrow you’ll be asked to fork over another $10 so you can progress to the next series of levels in a game that already cost you a tidy sum of money.

 

The future of Triple-A gaming? I hope not!

This is not to say Dead Space 3 isn’t worth your money or isn’t a good game.  You’re still getting a complete game for $60 – it’s just that microtransactions are a slippery slope and used to occupy only the handheld market until publishers started looking for new sources of revenue.  The problem is, developers and publishers alike need to reign in the cost of development for games.  As I just said, video games are still just a luxury – something that is expendable when budgets get tight.  Many publishers, EA especially, like to make that argument that since video games are a luxury, no one is being forced to buy them and therefore the publisher can do whatever they want.  Unfortunately, they fail to understand basic supply and demand economics, which means as the demand falls off because people get sick and tired of shelling out more money than is necessary for a video game – up front and/or in addition – supply increases, and profits will sink.  Continually raising the price of games isn’t going to help, nor will stupid microtransactions in an already-complete game.  Rather than try and Febreze the scent of your shit and pretend like it’s not as bad as it seems, treat the consumer with a little more respect and don’t take a shit in their face to begin with!

Business

Gamevain is Back!

This has been a long time coming, but Gamevain.com is back and we plan on staying this time. With a whole new staff, we’re going to bring new editorials, biting satire (maybe), and game reviews like you’ve never seen us do before.

So sit back, grab a fine glass of Snapple, and let us entertain your eye holes!

Business Developments Mac PC

Is Half Life 3 Just Around the Corner?

Big news dropped last week from one of the industries fan-favorite developers, and it came in the form of a recent job listing. Valve Corporation is looking for an industrial designer with a background in “product design and manufacturing, ergonomics, usability, aesthetics, and surfacing,” according to a report released from Gameindustry International. In the past rumors have frequently surfaced about the company moving into the hardware market, including a rumor about working with Apple to develop a console, but this job posting seems to be a little too specific to have nothing to do with that end.

Most would assume that a console from Valve would utilize its popular Steam format, but that’s not the rumor that sparked the most amount of interest when I learned of this job listing. Just a few short hours after the news released I started hearing rumors that this may be what Valve has been waiting for in regards to releasing the long (very, very long) awaited Half Life 3. The Half Life series really helped to cement Valve as one of the majors hitters in the gaming market and fans have been clamoring for more Gordon Freeman for nearly a decade since the franchises second game dropped in November of 2004. To add a little more fuel to this rumor, official Half Life 3 shirts have been reported popping up in several game and comic conventions this year.

So what do you think? Would you want a Valve console, or are you happy with Steam for PC and Mac? Is this rumored console the vehicle for the next Half Life game? Let us know what you think in the comments below.

3DS/DS Business Developments Editorial

An Open Letter to Gamestop Regarding The 3DS XL Launch

Dear Gamestop:

Today, I went to my local store to pick up a preorder of the 3DS XL. Thanks to your trade in incentive of $100 extra towards my purchase with the trade in of my existing 3DS, this much desired product was within my price range. I couldn’t be more excited to get my greedy little mitts on it either; however, after I got my product, this is where the trouble began.

As you may or may not know, Nintendo does not – at the time of writing – have any unified account system that stores all purchase data like Sony Entertainment Network or XBox Live. As a result, in order to trade in my unit, but retain my purchases, I would have to perform a system to system transfer of my data. According to your employees, you knew this in advance and sent them instructions on this process. What you failed to understand was in order to do this transfer, open wifi is REQUIRED. With absolutely no Gamestops in my home area (four in total) with open wifi, in order to purchase my 3DS XL, I had to trade in my unit and lose a significant number of dollars worth of Nintendo software due to your negligence to provide customers with the necessary means to transfer.

This would ordinarily be a customer problem and not something that would demand corporate attention, but your trade in policy encourages the customer to trade in their unit without providing the customer the ability to fully utilize the 3DS transfer process. I believe this is a failure of your company to recognize the needs of your customers. After spending over an hour on the phone with Nintendo customer service, they have directed me to speak to you regarding this problem with your trade in process. Call me cynical, but I personally believe there is literally nothing to be gained from talking to you directly, so I am putting this open letter on a public games blog in a blind hope that someone takes this seriously. I respect your company and the service you provide to gamers, but I feel in this instance, and many others, you have placed your need for used product for profits above the needs of your customers and feel this is something you must rectify.

If you feel the need to respond directly, you can email me at tom@gamevain.com.

Business Culture Editorial

Gamer Girls Are Allowed to be Hot


Here’s an exercise for you! Look at E3 videos on youtube. Specifically, look for any videos featuring an attractive female host. The Ubisoft press conference with Aisha Tyler comes to mind. The G4 coverage featuring Candace Bailey and Sara Jean Underwood as well! Why not the Konami interviews featuring Christine Ko? Any of them will do. You will find a number of comments on each of these videos discussing these women’s umm….tracts of land, but you will probably find even more calling these girls out for being “dumb bitches” or “sluts.” Why is this? The overwhelming consensus appears to be that these girls are only there as booth babes who actually talk. They are, supposedly, not gamers at all and are just there to sell us on a product. Well, I got news for you guys;  gamer girls are allowed to be hot and you should shut the fuck up about it…but your misunderstanding is not your fault either.
read more »

Business Developments PS3

PS3′s Wii Sports: Sports Champions 2

Now for something that probably isn’t getting as much lime light as the other big titles: Sports Champions 2. Yes, the sequel to PS3′s response to Wii Sports. So what is it? It’s a game that uses the PS3′s Playstation Move controller much like the Wii uses the Wiimotes and features popular sports like skiing (acton shot seen above), bowling (seen below), boxing, archery, tennis and golf.

So basically… nothing we haven’t seen before. With six different sports in all we’re looking at roughly 10 bucks per mode on release date. Is it worth it, though? If you own a PS3 and not a Wii, this should be something to look at for party games if you don’t (at least I hope you don’t) like the new dancing games that make you look like an idiot trying to mirror the guy on screen. And trust me, people really do look stupid when they’re trying to dance to Star Wars altered titles of songs like Gwen Stefani’s “Hollaback Girl”.

The games aren’t bad. Virtual boxing with a group of friends is always fun. But at the same time the graphics just look so… dated. I mean, look at all the titles that are coming out for PS3 alone and compare it to… this.

Honestly, this game would have been more successful a year ago amidst all the gaming innovations geared towards motion capture. In the gaming world now, it just seems out of place.

Business Culture Developments PS3

The Last of Us: Redefining Post-Apocalyptic Gaming?

As far as the post-apocalyptic genre goes in gaming, we’ve seen pretty much the same thing: radiation, zombies, super soldiers, and mutants. The Fallout series has done it, S.T.A.L.K.E.R. has done it, Left 4 Dead and Half-Life 2 has done it to some degree as well. So what makes a game like The Last of Us unique?

Well to start off, it’s being developed by Naughty Dog, the same guys who did Crash Bandicoot and the more recent and popular series: Uncharted. What does that mean, though? It means you have a lot of story-telling. It’s not the same kind of story telling you get from Fallout where you go to a guy, you talk to a guy, you get story for listening. Instead characters interact for you while you’re playing the game. It means as you’re  progressing through a situation there will be scripted lines that will play out for your character as they’re doing the action. I’m not sure if that’s making sense but for those of you who played Uncharted will know exactly what I’m talking about. That to me just makes the game that much more different from the other games from the post-apocalyptic genre because it incorporates story without making you complete a quest first. I’m looking at Bethesda.

The lead director for Naughty Dog went into more detail about how this system works. Basically while the player is going through, say, a firefight, the individual AI’s are calculating on the event that has played out thus far. They take into account how many allies they have with them, what weapons they and the enemy are wielding, and how they can help each other out in a situation like flanking, distracting, etc. The exact moment I want to focus on is on 5:13 in this video played in E3 yesterday:

Whether this was actually scripted or just part of the ever evolving situation of a firefight, they didn’t say but seeing how the AI works knowing that all these calculations are going through really defines what is a “smart” AI.

If you’re still watching the video, you’ll notice that it indeed IS different from the typical post-apocalyptic game for several reasons. One of the major reasons is the contrast in the environments. From the beginning you got a lot of this bright colors and lights characteristic of Naughty Dog games.

Then suddenly you’re thrust into this dark, grey room and the tone suddenly shifts along with the colors and you’re having this tense struggle for survival.

And by struggle I mean really feel like you’re trying to survive. Ammo is limited so you’re forced to really rely on your surroundings.

The only real problem I have with this game is cover: yes their interaction with cover is realistic but what isn’t realistic is how a couch or a wooden desk can stop a bullet.

Invincible sofas need to be taken care of. Either that or people of the future need to wrap themselves up with whatever the couches are made of.

Business Developments Mac PC

Dear Esther for Mac is Now 50% off on Steam Sale!

Just as the title says, Dear Esther is now on sale for the Mac! It is 50% off because of the Steam Sale! If you already own the PC version of the game and want to play it on the Mac as well, you will gain access to both versions of the game, so don’t you worry! Here are the system requirements of the game for the Mac:

Mac System Requirements:

  • OS: MAC OS X 10.6.7 or higher
  • Processor: Intel Core Duo Processor (2GHz or better)
  • Memory: 2GB
  • Hard Disk Space: At least 2GB of Space
  • Video: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000

(thxde)

Business Developments Xbox 360

The Xbox 360 for $99? It’s True, But There’s A Catch.

The advertisement for the Xbox 360 saying that it will be $99 is true. There is only one problem. The catch is that Xbox Live will come with it, which will cost about $14.99 per month for two years. So they added a contract to this deal, making the actual cost over two years to be $458.76. If you don’t mind paying that, then this can be a good deal in the beginning, but if you want to get another console in the next two years, I say you don’t get this. This is expensive, but unless you can drop money like that, go ahead and get it! Well that is part of my analysis on this deal, now it’s up to you to decide if it’s worth it. (thxgr)

Business Culture Developments iPhone Mobile

Bet You Don’t Got That Plants vs. Zombies Swag!

Popcap has signed a licensing deal providing goodies in stores so fans can get that Plants vs. Zombies “swag”. They have signed with several different companies such as Trends International, Bioworld Merchandising, MjC International, Funko, Walls360 and Jazwares. Check out some of the things they have in store for all of you!:

Get your dose of Plants vs. Zombies every month with these calendars!

They even got them PvZ T-shirts!

Don't they just look so huggable?!

 

Rock these sick PvZ wristbands, bro.

(thxgr)

Business Developments

PAX East Streaming Schedule Revealed


This week in Boston, MA, PAX East starts. The Stream will be embedded on Capcom Unity’s site, but can also be viewable their Twitch TV channel. There will also be a live chat, below are the times. Subtract three hours if you’re in the Pacific time zone.

Friday, 4/6
10:30-11:00 – Introduction, video tour of Capcom booth.
11:00-1:00 – SFxT Tournament featuring Vince
1:00-2:00 – DMC3 stream (in HD)
2:00-3:00 – Dragon’s Dogma/REORC/WGS Stage Demos
3:00-5:00 – SFxT Stage Tournament featuring Vince
5:30-6:00 – Interview with Adam Boyes, Producer of World Gone Sour

Saturday, 4/7
10:30-11:00 – Introduction
11:00-12:00 – Floor gameplay
12:00-1:00 – Dragon’s Dogma with Greg and Tristan
1:00-2:00 – DMC 3 Stream (in HD)(hopefully will finish the game)
2:00-3:00 – Floor gameplay
3:00-5:00 – SFxT Stage Tournament featuring Vince
5:00-6:00 – Floor gameplay

Sunday, 4/8
10:30-11:00 – Introduction
11:00-12:00 – Floor gameplay
12:00-1:00 – Dragon’s Dogma with Greg and Tristan
1:00-3:00 – DMC HD Stream Gaiden featuring Vergil
3:00-5:00 – SFxT Stage Tournament featuring Vince
5:00-6:00 – Extra content and outro

(TYCAPCOM-UNITY)

   Beat diabetes   Diabetes diet